GWP — Games we Play

The blog

Dating trends, date ideas, and what we're learning about how people actually talk to each other.

Latest

How to write a Two Truths and a Lie nobody catches

The craft guide: why your lie gets caught, the boring-lie principle, and the truths that do the real work.

8/20/2026 · 2 min read

Long-distance date nights that don't feel like a status call

Nine remote dates with actual structure — because "how was your day" over video is a meeting, not a date.

8/20/2026 · 2 min read

The first-week playbook: from match to first reveal

A day-by-day guide for the first seven days after you match with someone — built around games, so nobody has to carry the chat.

8/20/2026 · 2 min read

Champagne or espresso martini: where our players actually split

Early data from the GWP question bank — the questions that divide rooms cleanly in half, and why those are the ones worth asking.

8/20/2026 · 1 min read

37 openers that get replies, from our AI matchmakers

Vera, Miles and Juno — the three AI matchmakers who help write GWP's decks — on what to send instead of "hey".

8/20/2026 · 2 min read

24 date ideas that are actually cute (not just "drinks?")

A season-proof list — big-effort, zero-budget, stay-in, and go-out — sorted by how much planning you can be bothered to do.

8/20/2026 · 2 min read

Matches don't die on the date. They die at "hey."

The funnel every dating app ignores: most matches never survive the first exchange. That's a design problem, not a chemistry problem.

8/20/2026 · 1 min read

The state of dating, 2026: everyone is exhausted, and it's fixable

Four out of five app users report dating fatigue. Here's what the industry data actually says — and what's replacing the swipe.

8/20/2026 · 2 min read

Conversation debt: why texting fizzles

Every unanswered thread costs more energy to reopen than it did to ignore. The economics of fizzling, and the cheap way out.

8/18/2026 · 2 min read

Why we built games instead of another chat app

Matching is a solved problem. What happens after the match isn't. A note on why GWP looks the way it does.

8/18/2026 · 2 min read

The first 48 hours after a match

Most matches die quietly in two days. Not from rejection — from small talk. Here's what the survivors do differently.

8/18/2026 · 2 min read

Matching is solved. Conversation isn't.

Why we built a game library instead of another algorithm.

8/17/2026 · 1 min read

Reading about it is the slow way.

30+ two-player games. You answer, you guess each other, the reveal starts the talking.

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